![]() Below is a table showing the iterations of year progression at different game speeds.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack. When starting in the Ancient Era the game starts in 4000 BC and ends in 2050 AD. The year progresses in 7 or 8 iterations in Civilization VI. How many Light-Years an Exoplanet Expedition must travel to win a Science Victory.Diplomatic Favor needed to vote in the World Congress.Strategic resource costs, production per turn, and stockpiles.However, it's still surprising that keeping more data close to the processing cores yields a massive 32 speedup over the. Era Score needed to enter a Golden Age, and not to fall into a Dark Age. Far Cry 6 is sensitive to memory latency and throughput.Turns for a Barbarian Clan to become a city-state.Turns for Spies to travel and complete missions.Prices and durations of most diplomatic agreements and deals.(Exceptions include Gold for using an Apostle with Indulgence Vendor to convert a city.) Most actions that produce lump sum yields, including removing terrain features, harvesting resources, pillaging, clearing Barbarian outposts, and activating Great People. ![]() All costs of Food (for Population growth), Production, Gold, Faith, Science, Culture, Influence points (to get Envoys), and Great People points. Financial benchmarks are important to financial markets because they reduce transaction costs as parties do not have to compile their own price data,6.There are 5 game speeds in Civilization VI: as the AI is taking less time to make its move. It is represented as "Game Speed" on the Game Setup menu. The last gaming benchmark, Civilization VI, does not measure the same metric as the previous gaming benchmarks. Speed is a game setting in Civilization VI that modifies the general costs and "scales" of all actions in the game, including the number of turns. CIV VI Gathering Storm AI turn time benchmark i3 vs i5 vs i7 all at 5Ghz Test system i7-8700K / i5-8600K / i3-8350K all overclock to 5Ghz and uncore at 4.
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